5 fusion engines
Wavelet, Pyramid, Weighted, Hybrid, and Depthmap merges — crisp, smooth, or confidence-masked blends of both.
Aduku Stacker merges your focus-bracketed shots into one sharp image, perfect for macro, product, and landscape photography. Native on macOS and Windows.
macOS 13+ · Apple Silicon & Intel · Windows 10 / 11 · 64-bit · Free, and always will be — we believe essential tools should be accessible to everyone.
FEATURES
From alignment to final export, every step of the focus stacking workflow is automated, fast, and editable.
Wavelet, Pyramid, Weighted, Hybrid, and Depthmap merges — crisp, smooth, or confidence-masked blends of both.
16-bit load, float-32 internal merge math, 16-bit output. No 8-bit shortcuts anywhere in the pipeline.
ORB / SIFT + RANSAC pre-align, ECC subpixel refinement, homography, focus-breathing fix, and 16×16 mesh warp.
One engine, two native apps — SwiftUI + Metal on macOS, Qt on Windows. Identical settings, identical results on either machine.
Frames stream through the merge in bounded batches, so a 200-frame stack needs no more RAM than a 20-frame one. Auto 8/16-bit depth halves memory on JPEG stacks.
Copy-from-source brush, erase, and region-based undo — Metal on macOS, OpenGL on Windows. Paint detail in from any aligned frame.
20+ RAW formats in. JPEG, PNG, TIFF, and linear DNG out at 8, 12 (packed), or 16-bit — plus depth maps.
Deep, thin-DoF stacks are rendered as overlapping slabs of neighbouring frames, then stacked again — every comparison stays between neighbours.
Every frame reports its alignment confidence. Nudge the few that failed into place and the engine refines them to sub-pixel accuracy.
UNDER THE HOOD
Every stage of the pipeline is toggleable and every parameter tunable — nothing is hidden behind presets.
COMPARISON
Benchmarked head-to-head against Helicon Focus 8 and Zerene Stacker — the long-standing industry standards for focus stacking.
Merge algorithms
5 — Wavelet, Pyramid, Weighted, Hybrid, Depthmap
3 — weighted avg, depth map, pyramid
2 — PMax (pyramid), DMap (depth map)
Bit depth
16-bit end-to-end, float-32 internal math
8 / 16-bit
16-bit TIFF in / out
RAW import
20+ formats + native DNG
Native RAW decode in-app
None — convert to TIFF/JPEG first
DNG output
Linear DNG at 8 / 12 / 16-bit
Native color space DNG (Pro)
TIFF / JPEG only
Alignment control
Most tunable — ORB/SIFT + ECC, homography, breathing fix, mesh warp, limits
Auto shift / rotation / scale, few knobs
Shift / rotation / scale; no perspective or mesh
Retouching
Copy-from-source brush, erase, undo / redo (GPU: Metal / OpenGL)
Clone, copy from sources and between outputs
Paint from any source frame or stacked output
Stereo / animation
Basic 3D preview
3D viewer, stereo pairs, anaglyph, video
Synthetic stereo & rocking animations (Pro)
Deep-stack handling
Memory-bounded batching, plus slab stacking for thin-DoF stacks
Large stacks supported
Slabbing workflow for very deep stacks
GPU acceleration
OpenCL, plus Metal / OpenGL retouching
OpenCL
CPU-only (Java)
Live preview while tuning
Debounced, 3 quality levels — and a live partial stack while rendering
Partial — re-renders per change
Full re-render each time
Shoot-and-stack streaming
Coming soon — stack frames while you shoot
Separate Helicon Remote app
StackShot rail control only (Pro)
Platforms
macOS 13+ (Apple Silicon & Intel), Windows 10 / 11
Windows 10/11, macOS 12+
Windows, macOS, Linux
Price
Free
~$30–55 / yr or $115–240 lifetime
$89–289 one-time
Free for macOS and Windows. Version 1.4.0.